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AI Insights · Timothy · July 2021

Top 5 Casual Games Performance in Australia Q2 2021

In Q2 2021, Australia's top casual games saw varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals key insights into their performance.

Top 5 Casual Games Performance in Australia Q2 2021

In the second quarter of 2021, the top 5 casual games in Australia experienced diverse trends in weekly downloads, revenue, and active users. Here's a closer look at how each game performed:

Project Makeover by Magic Tavern, Inc. saw weekly revenue peaking at around $143K at the start of April, then fluctuating before ending the quarter at approximately $134K. Weekly downloads started strong with over 35K in early April, dipped mid-quarter, and then rose again to close to 33K by the end of June. Active users maintained a steady trend, fluctuating around the 120K mark and reaching a peak of about 134K in early April.

Crash Bandicoot: On the Run! from King experienced a decline in weekly revenue, starting at about $14K and dropping to around $2.6K by the end of June. Downloads also showed a downward trend, beginning with over 61K in late March and decreasing to around 7.5K by the end of the quarter. Active users followed a similar pattern, with a high of nearly 247K in late March, gradually decreasing to around 46K by the end of June.

Wordscapes by PeopleFun, Inc. maintained a steady weekly revenue, fluctuating between $22K and $26K throughout the quarter. Downloads varied, starting at about 24K, peaking at over 28K in early April, and stabilizing around 15K to 16K towards the end of June. Active users remained relatively stable, hovering between 150K and 180K, with a slight increase towards the end of the quarter, peaking at around 162K.

Among Us! by InnerSloth LLC saw a significant decrease in weekly revenue, beginning at approximately $10.8K and falling to about $2.2K by the end of June. Downloads followed a similar trend, starting at over 28K and ending at around 23.7K. Active users also declined, from a high of about 218K in late March to around 124K by the end of June.

Trivia Star: Trivia Games Quiz by Super Lucky Games LLC showed a relatively stable revenue, ranging between $2.4K and $3.3K throughout the quarter. Downloads varied, peaking at around 22.6K in late March and settling around 10K to 20K towards the end of the quarter. Active users fluctuated, starting at approximately 66.5K, peaking at around 67.3K in early April, and decreasing to about 42K by the end of June.

These insights into the performance of top casual games in Australia for Q2 2021 come from Sensor Tower. For deeper analytics and more detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021